Will the player be able to romance anyone?Ī: We only want to do romance if it can be meaningful and not just a bar that you fill up by doing sidequests. This is an executive decision from the Game Directors and not an issue up for debate.ġ3. Will there be racism between the races?Ī: Do not expect to see any heavy racist themes, though some bigotry and negative feelings may exist between the races.Ī: The player will be able to kill any adults, but NOT any children. Currently there are no plans for any beast races similar to those of The Elder Scrolls, though Cambions do have some bestial features, like horns, animal feet, and tails.ġ1. How many races will there be and will there be any like Khajiit or Argonians?Ī: We have 8 playable races: Humans, Dwarfs, Elves, Orks, Goblins, Ogres, Cambion and Fey. You might see some nudity, but nothing of a pornographic nature.ġ0. Will the game be rated mature\have mature themes?Ī: The game is being developed with a mature audience in mind. For that, you may send a couple of samples of your work to We ask that you be at least 18 years of age.Ī: The plan has always been to give modders as many tools as possible to have a healthy and vibrant mod community.ĩ. If you have the necessary skills and are interested in volunteering your time, reach out to us at We are also taking submissions from those who are interested in writing lore books for the game. Are you looking for more team members?Ī: Right now, we are looking for more coders, 3D modelers, and animators. How many team members does OnceLost have?Ī: At this moment we have a little over 30 members.ħ. ![]() If you wish to help out, the Best way is by wishlisting the game on Steam, as well as subscribing to the Youtube Channel, and following our Twitter and Facebook.Ħ. Is there a Kickstarter or crowdfunding how can I help?Ī: There is no Kickstarter yet, though crowdfunding is an option that has been considered. What kind of game will this be will it be similar to The Elder Scrolls?Ī: The game is a first person RPG similar to The Elder Scrolls 2: Daggerfall, set in a very large, open-world, filled with many interacting factions, in which choice and consequence will play a major role.Ī: The game will have modern graphics with a stylized-realism art style.Ī: The game is currently in pre production, though we have several systems which we have completed a first pass on, but the team is working on a voluntary basis until funding is procured, therefore, it is too early to determine a release date.ĥ. God I hope they manage to put something out despite all odds.ġ. Despite everything that has come out about this project. I think you could make an interesting world that big with some tech improvements back then. I haven't done an exact count but it looks like they were planning around 650-700sqkm when you remove the white squares and the water. When you factor in that it was becoming a proper industry with longer development schedules, bigger budgets and LeFay's desire to turn it into some sort of massively multiplayer online sandbox where players would be the NPCs and ports potentially landing on the Playstation/64/Dreamcast/PS2/Xbox, it's a giant missed opportunity and one of the most interesting what-ifs in gaming. Can't help but feel they were a couple years too early for their ambitions. TES3:Tribunal was going to be much smaller but more detailed and double-down on emergent gameplay and I've always wondered how that would've turned out if they released in the late 90s or early 2000s. Perhaps it was too big for its own good but as Daggerfall Unity has demonstrated, there's a hell of a game underneath all the game breaking bugs and some half-implemented features, I feel they were on track to solve those problems in the sequel that never came. ![]() Daggerfall was released in 1996 with 100% proprietary technology on a 25-man team and a 15 month all-hands-on-deck production schedule. Say what you will about Daggerfall but revisiting the procgen systemic sandbox approach to RPGs is long overdue.
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